Even though i haven’t posted anything in this category for over two years, it is not a dead project. I just do not work on it that often. But once in a while i open it up and do stuff. A few screenshots below of the latest work i’ve made a few weeks back. The FM will be released when its done!
I’m glad to announce that the next big CraftBian version has begun its development! I do not have much information yet, as very much can change. Nothing is certain yet. However i do have a few plans for it listed below:
- Will be based on a light Ubuntu distribution
Instead of Minibian as is used now, i want to use Ubuntu at it is updated more frequently and still based on Debian. Also wider support across multiple platforms.
- Multiple platform/board support.
I hope to make a CraftBian installer, so that you can install the interface on whatever platform you might want to use. Everything from a Raspberry Pi, to a full fledged Server PC. However i still want to provide a full image like you are used to on the current CraftBian release.
- Build on the Laravel PHP Framework.
I’ve already begun the early testing phase on this, to test the compatibility of the current functionality in CraftBian
- Nginx to replace Lighttpd
Simply because it is better supported
Smaller, yet important changes:
- Make less dependent on remote server
One of the things that i don’t quite like about CraftBian v1.x is that if my remote server is down, CraftBian will be very slow or/and maybe even not work properly. This is something i do not want.
- Better updating system, that can also account for the software behind CraftBian
When updating CraftBian currently, the software behind it, in Linux, is not updated. This means that if some major change happened on this side, the user would be forced to completely reflash the image with a newer version. Something i do not want.
- Multi language
Something i had always intended but never got around to.
- Logging system, maybe even remote submission of logs
Another thing i had always wanted, but never got around to, as it would be easier for me to help and debug users having trouble.
This blog is intended for a detailed explanation on the progress of the development of CraftBian 2 and it will include some rather techy terms along with some programming. I also intend to use it for my self, as notes i need to remember along the way.
.. To be continued !
Heard of my latest project CraftBian ? Its a web interface I’ve been working on and off on, for the last 3 months for administrating Minecraft Servers running on Raspberry Pi. And now its done! Well the interface it self and image is done and ready, but i just need to get some legal stuff in place before i can release it. Which is (hopefully) the least difficult part of it all. So stay tuned! For more details on what it can do go here.
Here’s some screenshots from a work in progress FM im making for System Shock 2. I would also like to ask for help on this matter as im fairly new on the ShockEd level editor, which you can probably tell from the screenshots. Im searching for people doing voice acting, leveldesign, plot writing, and people with knowlegde of the dromed/shocked editor, including people with knowledge of scripting in it.
To make a task of mine easier, i made this small utility in C#. It just points out which files contains what you tell it to search for, and where in the file.
All you need to do is specify the root path of where to search, and what to search for. The tool will then run through each file and in all subfolders (recursively), and list all the occurrences it finds of the specified string or piece of text, and in which files it finds it, wand where in the file it finds it.
Well this thing also deserved a place here.
I have been doing level design / mapping for a few games on and off for around ten years of my life now. I began mapping back when Counter-Strike 1.6 was the shit. I did a few maps for that which are now for the most part gone. I have a few on my local harddrive though, but nothing worth sharing. The most recent map i’ve made, that is available on the interwebz is my GunGame paintball map for Counter-Strike Source. Based on a forrest setting i think it turned out okay, at the time. Link to it here.
Basicly since that map i havent really touched mapping. I have recently gotten into it again, but this time i have a larger goal in mind. My favorite game of all time deserves a sequel i think and that game is System Shock 2 – A Cyberpunk survival horror FPS / RPG hybrid. I cannot count how many times i have played this game. Seriously, that game and its predecessor has set the standards for so many FPS games today. If you are into survival horror, and like FPS, this game is worth a shot. Because of the RPG elements it makes it a rather advanced game in the FPS genre. The BioShock series, which are considered its spiritual successor, is not even close to how advanced this game is in its RPG elements. Modding for this game also still has a very active community behind it
I began mapping for System Shock 2 using ShockEd (Dromed) serveral years ago with a mate. We had big plans for this game, but never really got the time for it. Now im going to give it another try alone (unless someone is interested in helping ofcourse!)
I will use this new category to post updates for this project. More to come later
I’ve been working on some templates for this site on pages that contains downloads which is now live. I have done this to streamline all my downlaods to “work in the same way”.
The new design is simply a box to the right in pages that hosts an application/mod/tool. In the box, you will find the points of interest when talking about software downloads, like download link, link to documentation, newest version number and so fourth.
Title says it all. Grab then newest version here
It fixes a bug that is rather crucial for it to be able to count correctly
So this is my first attempt at a mod. Basicly i only made this as a way to get into forge coding. That being said i also wanted to create something that could fix a thing that has bothered me for a long time : Villager Trades.. Those horrid offers they give you.. Useless stuff for insane prices. It has never made sense to me why a flint and steel, that you can make your self without any material in like 10 mins, should cost something that you can spend hours on trying to find.! And this is where this mod should come in handy.
EnchantmentTrades is a very small mod that only has one purpose: To let villagers trade enchanted books for your precious emeralds at a higher rate. The offers aint cheap though, but i also wanted some balance in the mod.
The pricing of the enchanted books is divided into 5 price tiers coresponding to the levels of enchantment the book offer.
Level 1 => Cost from 5 – 19 Emeralds
Level 2 => Cost from 8 – 32 Emeralds
Level 3 => Cost from 11 – 45 Emeralds
Level 4 => Cost from 14 – 58 Emeralds
Level 5 => Cost from 17 – 64 Emeralds
Level 1 High value enchantments => Cost from 45 – 64 Emeralds (Infinity, Silktouch.. Configurable)
The variable prices mean that you not only have to find a villager that will offer you the book you search for. You can also find villagers that sell your wanted book cheaper than the other. The hunt is on!
The mod is made for Minecraft 1.7.10, and can be downloaded here
.. Is now live!
You can find it here