Here’s some screenshots from a work in progress FM im making for System Shock 2. I would also like to ask for help on this matter as im fairly new on the ShockEd level editor, which you can probably tell from the screenshots. Im searching for people doing voice acting, leveldesign, plot writing, and people with knowlegde of the dromed/shocked editor, including people with knowledge of scripting in it.
To make a task of mine easier, i made this small utility in C#. It just points out which files contains what you tell it to search for, and where in the file.
All you need to do is specify the root path of where to search, and what to search for. The tool will then run through each file and in all subfolders (recursively), and list all the occurrences it finds of the specified string or piece of text, and in which files it finds it, wand where in the file it finds it.
Well this thing also deserved a place here.
I have been doing level design / mapping for a few games on and off for around ten years of my life now. I began mapping back when Counter-Strike 1.6 was the shit. I did a few maps for that which are now for the most part gone. I have a few on my local harddrive though, but nothing worth sharing. The most recent map i’ve made, that is available on the interwebz is my GunGame paintball map for Counter-Strike Source. Based on a forrest setting i think it turned out okay, at the time. Link to it here.
Basicly since that map i havent really touched mapping. I have recently gotten into it again, but this time i have a larger goal in mind. My favorite game of all time deserves a sequel i think and that game is System Shock 2 – A Cyberpunk survival horror FPS / RPG hybrid. I cannot count how many times i have played this game. Seriously, that game and its predecessor has set the standards for so many FPS games today. If you are into survival horror, and like FPS, this game is worth a shot. Because of the RPG elements it makes it a rather advanced game in the FPS genre. The BioShock series, which are considered its spiritual successor, is not even close to how advanced this game is in its RPG elements. Modding for this game also still has a very active community behind it
I began mapping for System Shock 2 using ShockEd (Dromed) serveral years ago with a mate. We had big plans for this game, but never really got the time for it. Now im going to give it another try alone (unless someone is interested in helping ofcourse!)
I will use this new category to post updates for this project. More to come later
I’ve been working on some templates for this site on pages that contains downloads which is now live. I have done this to streamline all my downlaods to “work in the same way”.
The new design is simply a box to the right in pages that hosts an application/mod/tool. In the box, you will find the points of interest when talking about software downloads, like download link, link to documentation, newest version number and so fourth.
Title says it all. Grab then newest version here
It fixes a bug that is rather crucial for it to be able to count correctly
So this is my first attempt at a mod. Basicly i only made this as a way to get into forge coding. That being said i also wanted to create something that could fix a thing that has bothered me for a long time : Villager Trades.. Those horrid offers they give you.. Useless stuff for insane prices. It has never made sense to me why a flint and steel, that you can make your self without any material in like 10 mins, should cost something that you can spend hours on trying to find.! And this is where this mod should come in handy.
EnchantmentTrades is a very small mod that only has one purpose: To let villagers trade enchanted books for your precious emeralds at a higher rate. The offers aint cheap though, but i also wanted some balance in the mod.
The pricing of the enchanted books is divided into 5 price tiers coresponding to the levels of enchantment the book offer.
Level 1 => Cost from 5 – 19 Emeralds
Level 2 => Cost from 8 – 32 Emeralds
Level 3 => Cost from 11 – 45 Emeralds
Level 4 => Cost from 14 – 58 Emeralds
Level 5 => Cost from 17 – 64 Emeralds
Level 1 High value enchantments => Cost from 45 – 64 Emeralds (Infinity, Silktouch.. Configurable)
The variable prices mean that you not only have to find a villager that will offer you the book you search for. You can also find villagers that sell your wanted book cheaper than the other. The hunt is on!
The mod is made for Minecraft 1.7.10, and can be downloaded here
.. Is now live!
You can find it here
I’ve just released a quick update that fixes some of the bugs that you guys have mentioned. Im about to create video tutorial on how to use the tool also. Mod Pack Creator should automaticly ask you if it should update it self if you launch it. If not just use the Check for updates menu button in the program.
* - Fixed a bug where autosaves would not save properly
* - Added a import function to the Installer lists tab
* - Fixed help messages on Custom Files tab not working at all.
* - Fixed a very small mistake, where resource pack browse button didnt work and path textbox opened the browse menu instead
* - Fixed setting default resourcepack on minecraft 1.7+
* - Fixed install button, calling it self my test modpack (The return of lord grethe)
* - Fixed a small bug that would tell the user a minecraft profile was created even though it wasnt selected.
Mod Pack Creator version 0.7.0.0 has been released. It includes a bunch of new features, such as LiteLoader support and a new profile generator, for the vanilla/original Minecraft Launcher ( a much requested feature ).
Mod Pack Installer also got updated to be able to handle the new features of course, and then i updated the Updater tool (yeah i know, sounds a little retarded).
The reason for the update on updater was because back when i programmed that part, i hardcoded the urls into the application. A very bad choice i know, especially when you then go ahead and get a new domain. But that is now dynamic instead. Also since i still have the old domain some time yet, i the old updater is still working, and should still grab the new version automaticly. Most of all this update featured a lot of clean up on the code of Mod Pack Creator. Since its been quite some time since my last review on that part, i have learned a lot, which Mod Pack Creator should get part in too.
Next up is cleaning up the code in Mod Pack Installer. The code in there is quite a mess, but works ofcourse. Also next up is more customization i hope 🙂
* - Cleaned up a lot of code.
* - Orignal Minecraft Launcher profile creation now possible
* - LiteLoader API can now be bundled with the mod pack
* - Added a Update URL setting.
* - Now supports Original Launcher profile generation.
* - Now supports LiteLoader installation.
* - Changed the way the installer gets forge version.
* - Added a setting to the Updater that lets you change the Update URL.
Yesterday i began to get an overlook of all the code in Mod Pack Creator to continue the development. What i noticed is that a lot of the code in it, is not very well optimized, so my current task in it is to tidy this up.
After that, my plans is to get it working with other launchers than Magic Launcher (hopefully the vanilla launcher), and then get LiteLoader support (which should not be a problem).